using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace KFGame.Modes
{

    [System.Serializable]
    public class KFSPTOEMode
    {
        /// <summary>
        /// 分组名
        /// </summary>
        public string modeName;

        /// <summary>
        /// 启用
        /// </summary>
        [SerializeField]
        [Tooltip("是否生效")]
        public bool enter = true;
        /// <summary>
        /// 名字
        /// </summary>
        [SerializeField]
        [Tooltip("记录名称")]
        public string name;
           [SerializeField]
        [Tooltip("从seralport 事件名")]

        public string fromevent;
           [SerializeField]
        [Tooltip("转到目标事件名")]
        public string toevent;
           [SerializeField]
        [Tooltip("事件类别")]
        public string type;
           [SerializeField]
        [Tooltip("记录名称")]
        public string tag;
           [SerializeField]
        [Tooltip("记录名称")]
        public string des; 
    }
}
